Join Us at the Interactive Audio Special Interest Group (IASIG) Town Hall during the Game Developer Conference (GDC) on March 18-22, 2024 at Moscone Center, SF

SAN FRANCISCO, CA, UNITED STATES, March 18, 2024 /EINPresswire.com/ -- The teams at JUCE and PACE Anti-Piracy are excited to announce their support and sponsorship of the IASIG (Interactive Audio Special Interest Group) at the Game Developer Conference (GDC) 2024. The conference will be on March 18-22, 2024 at Moscone Center in San Francisco, California. Composed of industry experts, the IASIG shares knowledge to improve accessibility, and the state of the art in audio for games, websites, XR, and other interactive performances.

Tom Poole, Director of JUCE, will be speaking at the 30th Annual IASIG Town Hall during GDC 2024. Scheduled for March 21st from 12:45 pm to 1:45 pm in Room 3002 of the West Hall of Moscone Center, this eagerly anticipated session promises attendees an exclusive opportunity to gain invaluable insights into enhancing game audio workflows and leveraging the latest advancements in professional-grade audio tools. From seasoned professionals to budding enthusiasts, all are invited to participate in this enriching dialogue that will shape the future of interactive audio. Review the 30th Annual IASIG Town Hall schedule at https://schedule.gdconf.com/session/30th-annual-iasig-town-hall/903398.

"We are very pleased to see the audio developer community grow and embrace game audio development platforms. Come to GDC IASIG Town Hall to share thoughts on where game audio development goes next.””

— Tom Poole, Director of JUCE

“I am honored to be a part of the IASIG steering committee as JUCE and ADC share a lot of common ground with the game audio developer community,” says Tom Poole, Director of JUCE. “We have seen a growing number of game audio developers attend and give talks at the Audio Developer Conference and are very pleased to see the audio developer community grow and embrace game audio development platforms. Come join us at the GDC IASIG Town Hall and share your thoughts on where game audio development goes next.”

Beyond the Town Hall, attendees are encouraged to immerse themselves in the vibrant community of audio developers on the JUCE Forum (forum.juce.com). Here, they can engage in lively discussions, share best practices, and stay abreast of the latest trends in interactive audio creation.

Save the Date for the Audio Developer Conference 2024 in Bristol, UK

Mark your calendars for the 10th Audio Developer Conference (ADC) on November 11-13th, 2024, in Bristol, UK. ADC24 will be a hybrid conference, offering both in-person and online experiences. Attendees can look forward to engaging sessions, networking opportunities, and the latest insights in audio development. Subscribe to the ADC newsletter to be the first to know about our call for papers, ticket sales, and sponsorship opportunities.
https://audio.dev/newsletter/

About JUCE
JUCE is the most widely used framework for audio application and plug-in development, allowing software developers to have a single project deployed across all major desktop and mobile operating systems, and all popular plug-in formats like VST, VST3, AU, AUv3, AAX, ARA, and LV2. Its open-source C++ codebase streamlines development, allowing creators to focus on the core elements of their software. As a key player in the audio software developer community, JUCE, alongside PACE Anti-Piracy, Inc., hosts the annual Audio Developer Conference (ADC), fostering skill development and collaboration.
https://juce.com/
https://audio.dev/

About PACE Anti-Piracy Inc.
Since 1985, PACE Anti-Piracy Inc. has been an innovator in delivering easy-to-use robust protection products and flexible licensing solutions to software publishers worldwide. Headquartered in Silicon Valley, California, with global satellite offices, PACE has a diverse portfolio of established brands including iLok, JUCE, White-box Works, Fusion, and ADC (Audio Developers Conference). Trusted by thousands of software publishers globally, PACE's impact is significant. With 10 million users, over 200 million licenses issued, support for hundreds of developers, and security for more than 20,000 products, PACE is expanding into new markets while remaining committed to fortifying the digital realm against piracy.
https://www.paceap.com

About Game Developers Conference
The Game Developers Conference (GDC) brings the game development community together to exchange ideas, solve problems, and shape the future of the industry across five days of education, inspiration, and networking. Attendees include programmers, artists, producers, game designers, audio professionals, and business leaders.
https://gdconf.com/

About Interactive Audio Special Interest Group
The IASIG is an organization in partnership with the International Game Developer's Association (IGDA) and MIDI Association (TMA) that brings together experts to share their knowledge and help improve the state of the art in audio for games, websites, VR content, and other interactive performances. The IASIG is a partner of the International Game Developer's Association (IGDA) and the MIDI Association (TMA). Join the IASIG at https://igda.org/sigs/audio/

PACE Anti-Piracy was featured in a recent edition of Cyber Defense Magazine with an article titled “Are We Shifting Left Enough” written by Douglas Kinloch, VP of Business Development.

The term “shift left” is centered on the idea that Application Security efforts are now happening at earlier stages of the development lifecycle. Mr. Kinloch adds to the discussion by raising the questions “how far left does an organization need to shift?”

He writes: “Shift Left” is in danger of becoming a buzz-word, much as “End Point” did 20 years ago. In software development, it is clear that the idea of moving security awareness from traditionally the last thing considered before shipping, to something every developer understands, can implement, and can act accordingly has to be a good thing. “Zero Trust” is another buzzword that may travel hand-in-hand with Shift Left, but as many are beginning to point out there is no single Zero Trust silver bullet, it’s a process. As a process it needs to be the default setting of any designer of any system relying on IT networks, connectivity or software.”

How should developers and analysts begin to think about answering the challenge? 

At PACE we are users of software tools that ensure the Licensing products we supply to our customers and partners remains as secure as possible. It is a different approach to most License Management tools where there is an emphasis on process, revenue management and software monetization. It is our belief that if the License Manager can be compromised, then all the software monetization tools in the world can’t maximize revenue or protect developers’ IP.

PACE Shifted Left Early

In order to deliver such security the Developer team at PACE “shifted left” in the early 2000s and delivered iLok License Manager, secured by deep understanding of application code, and use of our Fusion Application Protection tools; Anti-Tamper and Obfuscation. To further secure customers’ IP and revenue streams, White Box Works ensures the security of the cryptographic keys within the entire system. 

PACE is now offering the same capabilities to partners across a number of markets, supporting Software POS and High Value Software customers, protecting IP and vitally important business logic from outside interference.

Conclusion

The assumption that compiled app code will be accessed, and that attackers have the tools and skills changes the security calculus completely. 

Zero Trust means that developers protecting their code understand that the actual end-point is not the device, or even the application within that device, but is the source code on the developers’ machine - before it’s even compiled. So when you decide to Shift Left, as we did, ask yourself, “how far?”


Find the full article in Cyber Defense Magazine.

For more information on how PACE tools can help your organization shift left, contact us.

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